mylittlehero✦
STORY PLAYTEST
NAHALABS STORY ENGINE · CHAPTER 01

Little hero.
Big adventure!

Bring your toy. Find the stars.
Let's make our street shine!

01 / THE LANTERN WALKSmall acts.
Big adventures.
ORIGINAL WORLD · AGES 6–10
Neo's lantern walk0 / 3 lights
✦

A warm light is waiting at the spaza. Let's find it together.

Arrow keys / WASD to walk · Space to jump · E to wave · P to pause
TAKE ME THERE · CURATED DISCOVERY

A little journey, in the same story.

Choose a checked story template. Your street and choices will wait safely.

Try Parliament, Gold Reef City or Johannesburg Zoo. No search, location tracking or microphone.

About these destination templates

Original make-believe discovery worlds, not venue maps, tickets, real access or endorsements. The Parliament scene is a historical2010-inspired CC BY-SA2.0adaptation. Its source/credit appear with that scene. Gold Reef City uses original generic theme-park art with no copied ride design or logo. The zoo artwork is a make-believe story inspired by Johannesburg Zoo, not its actual layout or current animal collection. No tracking, microphone or external search.

YOUR STREET CHANGES · ONE CONTINUING STORY

Draw. Help. Grow. Replay.

Every light opens one kind choice. Build a story corner, shelter or garden in the same street. These are fictional helping tokens, not money.

Your choices bring the street to life.

    Only fictional choices are saved. Same choices, same result. No personal data or cloud saving.

    FOR GROWN-UPS · OUR MISSION

    Imagination opens doors.

    A child's imagination, curiosity and effort can open doors to experiences they might otherwise never have.

    Here, trying a mini-game earns play points. Those points open a pretend trip into a story version of a real South African place. Each visit is a chance to explore, ask questions and play together, not a test of a child's worth.

    Our design check: Does this give a child a chance to imagine, discover, learn or experience something they might otherwise never have? If yes, it belongs in our vision.

    Story experiences only. Points do not buy real travel, tickets, food, bookings or venue access. There is no penalty for mistakes, resting or time away.

    ONE WORLD. A REUSABLE FOUNDATION.

    Play comes first.
    The engine grows with the story.

    Configurable missions, drawn-live SVG characters, local drawing outlines, touch controls, procedural sound and a day/night scene. Inspired by the AI Studio gallery. Original hero/street art and code, with the MIT line-art-animation library. Historical chamber artwork is separately credited CC BY-SA 2.0.

    This is a test, not a product launch. No payments, accounts, analytics or child-data collection. Local outlines do not automatically separate or rig a drawing's limbs.

    Library & inspiration notes ↗